Hill Kobold

Small humanoid (kobold), chaotic evil

Armor Class 12

Hit Points 5 (2d6 – 2)

Speed 30 ft.

STRDEXCONINTWISCHA
7 (-2)15 (+2)9 (-1)8 (-1)7 (-2)8 (-1)

Senses Darkvision 60 ft., Passive Perception 8

Languages Goblin

Challenge 1/8 (25 XP)

Proficiency Bonus +2

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Rusty Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

The kobolds lived near enough the hills to cause consternation, and if the goblins could stand them anymore than the dwarves themselves, they might have cause for concern. They didn’t have enough stability for organization, they weren’t a big enough threat to carve out any permanent residence in the Hills. Occasionally enough of them might wind up in the same place, and occasionally a lone wanderer might wander into that place, and occasionally enough of the kobolds would stick around and muster up enough bravery to attack. In these cases, the chieftain is made. But this is not a permanent position, it generally only means the Kobold with the biggest sword.

Distribution and habitat:

Hill kobolds are typically found in rough, hilly areas just beyond the boundaries of rural settlements. They often reside in the least desirable areas, where they are pushed by other societies. Hill kobolds are typically found in the foothills of the Strathstone mountains in Aethelhelm, as well as in the Swallowsill Mountains and Brekka Slope.